Published on by lukezim 47 Comments Updated on
Less than a month after an EA Vice President revealed this fall's FIFA 19 will provide some level of transparency into the oft debated chances of pulling certain player item types in FIFA Ultimate Team, FIFA Mobile has gone first.
Following a downloadable title update Thursday, FIFA Mobile will now show the chances of getting different item types as a percentage chance simulated for each pack. "Pack probabilities in FIFA Mobile are calculated mathematically," a press release from EA says. "Probabilities are then validated by simulating the opening of a very large number of packs. The number of packs opened in a simulation varies based on item rarity, but it will always be enough to be statistically valid. We then re-run this process with every content update."
As speculated after the FUT news, at least in FIFA Mobile, granular individual item player item odds are not disclosed but rather a range of player rating odds such as "70+ OVR" or "80+ OVR." It's expected FIFA console will likely do similar.
If you don't play FIFA Mobile, here are a couple of EA provided screenshots revealing what the disclosures look like. You'll be able to find them in-game for each pack type by clicking “More Pack Info":
Of note to non-FIFA Mobile players, packs often contain non-player items different from those on console:
A change to the Apple iOS App Store this past December required game manufacturers to reveal the odds of the likelihood of players getting different in-game item types. “Apps offering ‘loot boxes’ or other mechanisms that provide randomized virtual items for purchase must disclose the odds of receiving each type of item to customers prior to purchase," the developer guidelines now read.
There'd been some speculation in the community EA may be able to claim to Apple that users were simply purchasing "FIFA points" with real currency and not bundles of items themselves, but FIFA Mobile began selling packs directly for cash later in the game's lifecycle. It's possible FM's delay in introducing the screens were part of a process of synergizing a company wide strategy with EA's other console and/or mobile sports titles.