FIFA 19 Patch 5 targets finesse shooting

The every two week development cycle of "FIFA 19" seems set to carry on.

After one of the bigger updates this title altered how defenders block passes and respond defensively situationally, the next one seems set to again tweak finesse shots; first time finesse shots were previously nerfed.

The extent to which they're altered is of course the million dollar questions. The patch notes (and accompanying Pitch Notes blog post) seems to make the case that a combination of error adjustment and ratings influence could culminate in a less maddening experience where by which we saw at the most recent FUT Champions Cup (though they were also playing on a previous patch than the latest version) timed finesse shots for days.

The good news is, based on the last five updates, we should see another in two weeks that may be more to our liking if it doesn't.

Here are the complete FIFA 19 Title Update 5 release notes, available now on PC and coming to Xbox One and PS4 sometime next week in all likelihood:

Hey FIFA Fans,

The latest title update for FIFA 19 is now available on PC and includes the changes below. The update will release on XB1 and PS4 at a later date.

For more details on some of these changes, please check out The Pitch Notes here.

Gameplay:

  • Adjustments to the effectiveness of first time finesse shots where the lateral ball velocity is very high.
    • These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.
    • The impact of a player's Finishing Attribute on lowering the chance for error for these kicks has also been reduced.
      • Lateral Ball velocity, in this context, is the difference in degrees of the incoming angle of the ball to a player compared to it's angle of exit from a player's foot on a shot.
        • The angle of exit is not the target of the shot, but the angle by which the ball exits a player's foot.
        • This change has the highest impact when the difference between the incoming angle and outgoing angle of the ball is 90 or 270 degrees, where 0 degrees is the angle of the ball leaving the player's foot from a shot.
        • The impact of this change scales from lowest to highest along these angles, where 0 degrees is the angle of the ball leaving the player's foot from a shot:
          • 0 degrees (lowest) to 90 degrees (highest).
          • 180 degrees (lowest) to 90 degrees (highest).
          • 180 degrees (lowest) to 270 degrees (highest).
          • 0 degrees (lowest) to 270 degrees (highest).
  • Reduced the likelihood that a goal kick that is being aimed near a receiving player will go into open space.
  • In a goal kick situation, defending center backs will now be positioned closer together.
  • In a goal kick situation, where the ball will be contested by both an attacking and defending player, the defending player will be more likely to move towards the landing location of the ball.
  • The ball will now stay closer to the dribbling player when executing the Elastico skill move.

Addressed the following issues:

  • When playing a match while locked to a player, during a corner kick situation, it was possible to knock the ball off of the corner kick spot by running towards the corner and pressing the D-Pad to execute a user controlled reaction.
  • A situation where an attacking player was able to crash into the opponent's keeper, while they are holding the ball, and knock them into the net resulting in an own goal.
    • This situation would now result in a foul and the goal being disallowed.

FIFA Ultimate Team (FUT):

Addressed the following issues:

  • Viewing the Roles tab, in the Team Management screen, via the Pause Menu in a FUT Offline Mode, such as Squad Battles, will now show the impact of Chemistry on a player's attributes.
  • Viewing the Roles tab, in the Team Management screen, during the pre-match flow in all FUT modes, will now properly display player attributes.
  • Sometimes players were able to add both a normal Player Item and a Concept Player Item for the same player to a Squad Building Challenge Squad, which would lead to an error message.

Online Modes:

Addressed the following issues:

  • The post-match progression meter in Pro Clubs was not always displaying a players Overall Rating or progression accurately.
    • This was a visual issue only as the proper Overall Rating was being used in gameplay and was displayed correctly in the Pro Clubs HUB.

Visual / Presentation:

Made the following changes:

  • Added 5 new boots to the list of available boots when customizing a player, such as in Pro Clubs or Player Career.
  • Updated the 2D portraits for 26 players.
  • Removed the 2D portraits from 25 players.
  • Updates to a number of team kits, crests and banners.

Addressed the following issues:

  • Sometimes, player models were appearing in the background after exiting a match.
  • Sometimes, a white box would appear in the background after exiting a match.
  • The full team names for some teams were incorrect in some languages and have been corrected.
  • The three character abbreviation for some teams was incorrect in some languages and has been corrected.
  • Removed the hyphen from Zulte Waregem's team name.

Thanks to those who’ve provided feedback. Throughout the course of the FIFA 19 season we'll provide you with more information and updates if and when they become available.

The FIFA Team

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